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Getting Started with iOS SDK

REVE Chat’s iOS SDK can be seamlessly integrated with your mobile apps and enable your team deliver in-app messaging to your app users for better engagement and customer support.

Getting started with iOS SDK

This tutorial shows you how to add iOS chat SDK and get started in a few minutes.

Necessary or minimum requirements:

  1. Xcode 7 or above
  2. iOS 8 or above

Installation:

CocoaPods (recommended)

# For latest release in cocoapods
uncomment the line  use_frameworks!
pod 'ReveChatSDK'

iOS SDK integration process

Step 1:

To integrate iOS SDK with your iOS mobile app, please follow the below mentioned steps:

Update your plist

The iOS SDK uses the camera and photo library in iOS.

If your app does not already request permissions for these features, you should update your info.plist file with a usage  description  for NSPhotoLibraryUsageDescription and NSCameraUsageDescription.


/* You can do this by adding the following lines in your plist source code */
<key>NSPhotoLibraryUsageDescription</key>
<string><description to use photo library></string>
<key>NSCameraUsageDescription</key>
<string><description to use camera></string>
<key>NSAppTransportSecurity</key>        <dict>
<key>NSAllowsArbitraryLoads</key>
<true/></dict>

Import ReveChat headers

* Objective c
#import < ReveChatSDK/ReveChatSDK.h>
* swift
import ReveChatSDK

Setup Account ID

* Objective c
[[ReveChatManager sharedManager]
setupAccountWith:<your account id>];
* swift
/* declare object for reve chat manager class*/
let reveChatManager = ReveChatManager()
reveChatManager.setupAccount(with: <your account id   as string> )

Initiate ReveChat

* Obj c
[[ReveChatManager sharedManager]
 initiateReveChatWith:<visitor name>
 visitorEmail:<visitor email>
 visitorMobile:<visitor mobile>
 onNavigationViewController:<your navigation
 controller>];
* Swift
/* initiate the class with name, email , mobile and parent controller of the sdk as parameters*/
reveChatManager.initiateReveChat(with: <visitor name>,
visitorEmail: <visitor email>,
visitorMobile: <visitor mobile>,
onNavigationViewController: <UINavigationController on which you want it to load>)
*To initiate video call.The audio parameter should be false

Additional changes(optional)

* Objective c
/* for title while chatting */
[ReveChatManager sharedManager].title = @"me talking";
/* for theme color while chatting */
[ReveChatManager sharedManager].themeColor = [UIColor blueColor];
/* for background color */
[ReveChatManager sharedManager].backgroundColor = [UIColor yellowColor];
/* for navigation bar color */
[ReveChatManager sharedManager].navBarColor = [UIColor orangeColor];
/* for tint color of navigation bar while chatting */
[ReveChatManager sharedManager].headerTintColor = [UIColor whiteColor];
/* for title color while chatting */
[ReveChatManager sharedManager].headerTextColor = [UIColor whiteColor];
/* for incoming chat bubble color */
[ReveChatManager sharedManager].incomingBubbleColor = [UIColor blueColor];
/* for outgoing chat bubble color */
[ReveChatManager sharedManager].outgoingBubbleColor = [UIColor blueColor];
* Swift
/* for title while chatting */
reveChatManager.setChatTitle("Lets chat")
/* for theme color while chatting*/
reveChatManager.themeColor = UIColor.blue
/* for background color*/
reveChatManager.backgroundColor = UIColor.yellow
/* for navigation bar color*/
reveChatManager.navBarColor = UIColor.gray
/* for tint color of header */
reveChatManager.headerTintColor = UIColor.red
/* for title color while chatting*/
reveChatManager.headerTextColor = UIColor.black
/* for incoming chat bubble color*/
reveChatManager.incomingBubbleColor = UIColor.blue
/* for outgoing chat bubble color*/
reveChatManager.outgoingBubbleColor = UIColor.yellow

FAQs (General issues faced while integrating)

  1. I am facing the following error in console
    ld: library not found for -lAFNetworking
    Reason : in your pod file use_frameworks! line is commented.
    Solution : Uncomment use_frameworks! line and build again
  1. Getting Crash when initiating revechat sdk
    reason : the pod has been updated on the cocoa pods
    solution : run ‘pod update‘ in the terminal on your project path
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